![]() Whether the drop in performance is worth it is entirely subjective but the shadows do look objectively better with RT enabled. It has a nice colour palette, the shadows look solid when the “soft” option is chosen and there’s even an RT Shadows option which visually improves shadows with a 20% cost in performance. Your suit has damage states, the lighting is very nice, and there’s RTAO. Graphically, it’s very solid and above what I would consider average. The weather effects overall are very solid too, although the hurricane is a bit weak. Environmental feedback here is fantastic and something a lot of games neglect. There is a nice shockwave that occurs, and everything goes flying. Everything flies and drops in a visceral rage and the same can be said with other weapons such as the hammer. You can cut through everything with a sword which looks fantastic. However, I have to say that given the sheer number of enemies that can be on screen at the same time, I can understand why they may have intentionally opted for simpler animations.įurther on the visual front, as mentioned the foliage interacts with you, which is nice to see, however, this is just the start. I would like to have seen a bit more here on feedback and a sense of weight and power from the larger enemies. Even when using the dash ability the animations still maintain that sense of weight.Įnemies are well-designed and the animations are competent, but aren’t as visually striking as the mech and could have a bit more individual character to them as there are a variety of enemies. His animations are also surprisingly decent and has a sense of weight while moving or attacking and foliage interacts as you walk through it. Nothing outstanding but it feels solid and far from amateur. ![]() Voice acting isn’t special, but the delivery is good, and the dialogue is great. The same can be said about the sound effects: the aliens sound solid, the weapons sound acceptable at least, the environmental sounds are great, and everything is very well mixed. The soundtrack is decent and goes with the game quite well it’s serviceable at the least. I was not expecting this to be a strong point of a game like this, but it is. Riggs’ character, who feels borderline human with some of his quips to Ashley. Riggs is thoroughly entertaining and there’s some brilliant bickering between each other which builds Ashley and Mr. What I can say about it, however, is the banter between Ashley and Mr. It is also capable of traveling through rifts that connect space across vast distances. ![]() Riggs,” can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, specimen gathering, and of course – combat. Ashley’s mecha-suit, which she calls “Mr. Your purpose is to build and develop a base that will allow travel to and from Earth for further colonization. Nowak, “the Riftbreaker,” you enter a one-way Portal to Galatea 37, a distant planet at the far reaches of the Milky Way. There is also a demo on Steam that I highly recommend you check out. I hope you spread word of this review, because this game is fantastic, and I hope it sells well. It is a mix of action RPG, Survival, and base building mixed with some tower defence. Riftbreaker is a game by Polish Developers EXOR Studios and is another spin on the tower defence genre. So, this is a game I remember seeing trailers for randomly and being very intrigued by, but then all coverage seemed to disappear into obscurity…until now.
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